Classes
Archer
Archers are highly specialized ranged combatants devoted to mastering the bow. They control the battlefield using a diverse selection of gadgets and custom-fit arrowheads, then eliminate their foes with an arsenal of powerful ranged attacks. Highly mobile, they can easily reposition to create distance when pressed, or take cover to line up the perfect shot.
Learn more about Archers in the Deep Dive.
The following races can be Archers: Deep Elf, Goblin, Halfling, High Elf, Human, Ogre, Wood Elf
Bard
Bards are traveling musicians who have learned to manifest song as a form of magic. Their music can lift allies, weaken enemies, steady the pace of a fight, or turn its momentum with a well-timed verse. Their mastery comes from keeping their performance alive under pressure: choosing the right songs, maintaining the flow, and adapting their rhythm as the battle changes around them.
Learn more about Bards in the Deep Dive.
The following races can be Bards: Deep Gnome, Dwarf, Halfling, Human, Wood Elf
Beastmaster
Beastmasters are fierce, leather-clad brawlers who harness the raw, primal fury of the wild. Though extremely capable on their own, they prefer to fight alongside a bestial companion with whom they share an unbreakable bond. True survivalists, Beastmasters empower, protect, and rely on their companions to endure even the most challenging conditions.
Learn more about Beastmasters in the Deep Dive.
The following races can be Beastmasters: Deep Gnome, Goblin, Halfling, Human, Ogre, Troll, Wood Elf
Cleric
Clerics are bound in service to their faith to heal the wounded, cleanse the impure, and ward off the unnatural. Through deep devotion, they channel divine blessings to aid their companions, bolstering them for the battles ahead. As the most powerful healers, they are even capable of performing the greatest miracle of all: restoring life to the deceased.
Learn more about Clerics in the Deep Dive.
The following races can be Clerics: Deep Dwarf, Deep Elf, Dwarf, Gnome, Halfling, High Elf, Human, Var’nai
Druid
Druids are nature magic's broadest practitioners, commanding the planet's gifts to heal, enhance, or smite as the situation demands. Their connection to nature grants them the ability to harness flora, fauna, and even the weather, while the passing of the seasons augments their spells. Ever adaptable, Druids thrive in any environment, so long as there is earth beneath their feet and sky over their heads.
Learn more about Druids in the Deep Dive.
The following races can be Druids: Deep Gnome, Goblin, Halfling, Human, Troll, Wood Elf
Elementalist
Elementalists command the forces of fire, water, earth, and air, channeling that power into both destructive magic and a living elemental servant that fights at their side. Their deep study of elemental behavior allows them to combine their spells with their companion's actions, amplifying the strengths of each element and exploiting their enemies' weaknesses.
Learn more about Elementalists in the Deep Dive.
The following races can be Elementalists: Deep Dwarf, Deep Elf, Deep Gnome, Dwarf, Gnome, High Elf, Human, Ogre
Enchanter
Enchanters are masters of mental influence. Their magic bends perception, alters behavior, and strengthens allies. They are the ultimate puppetmasters, capable of halting enemies in place, redirecting their aggression, and enthralling them into subservience. Though fragile, their magic can turn the battlefield into a mere game, one where they hold all the cards.
Learn more about Enchanters in the Deep Dive.
The following races can be Enchanters: Deep Elf, Deep Gnome, Dwarf, Gnome, Goblin, High Elf, Human, Troll, Var’nai
Fighter
Fighters are hardened front-line specialists, built to withstand punishment and command enemy attention. They are true masters-at-arms, capable of wielding all forms of weaponry with deadly effectiveness, and possessing enough tenacity to shrug off the most brutal of assaults. Sturdy, reliable, and ferocious, Fighters exist to dominate the battlefield where their might knows no bounds.
Learn more about Fighters in the Deep Dive.
The following races can be Fighters: Deep Dwarf, Deep Elf, Dwarf, Gnome, Goblin, Halfling, Human, Ogre, Troll, Var’nai, Wood Elf
Inquisitor
Inquisitors are armored, anti-magic enforcers built to deny and destroy magical threats. They are cold and forbidding, shaped by a philosophy that treats arcane power as something to be broken, drained, and turned against its wielder. While sorcerers are no match against the tyrannical might of Inquisitors, their ruthlessness on the battlefield can bring nearly any foe to heel.
Learn more about Inquisitors in the Deep Dive.
The following races can be Inquisitors: Deep Dwarf, Deep Elf, High Elf, Human
Monk
Monks have trained their bodies into perfected weapons, capable of devastating opponents with only their bare fists and feet. They forgo heavy armor and magic in favor of raw physical mastery, wielding techniques that make them both resilient and incredibly agile. Though their feats might seem superhuman, Monks are truly the result of relentless, unwavering discipline.
Learn more about Monks in the Deep Dive.
The following races can be Monks: Deep Elf, Human, Ogre, Var’nai
Necromancer
Necromancers hold dominion over death itself. They enslave the dead to do their bidding and harness corruption and decay as tools to defile their enemies. Life force is simply another resource to be exploited, whether siphoned from their enemies to mend their own wounds or sacrificed to feed their hunger for power. And for necromancers, that hunger can never be sated.
Learn more about Necromancers in the Deep Dive.
The following races can be Necromancers: Deep Dwarf, Deep Elf, Deep Gnome, Gnome, Goblin, Human, Troll, Var’nai
Paladin
Paladins are holy warriors, bound by oath to their faith. Garbed in plate with shield in hand, they deliver divine fervor with every strike and consecrate the ground beneath them to purge the unworthy. As divine protectors, they express their devotion through healing allies and absorbing harm that would otherwise fall upon them. Where others may falter, paladins are sworn to endure.
Learn more about Paladins in the Deep Dive.
The following races can be Paladins: Deep Dwarf, Deep Elf, Dwarf, Gnome, Halfling, High Elf, Human
Ranger
Rangers are true survivalists and masters of fieldcraft. They have spent their lifetime living off the land, accumulating old wisdom, traversing various climates, and confronting nature's wrath. In combat, they move fluidly between bow and blade; and yet, their true value emerges at rest: masterfully mending wounds, guiding through dangerous terrain, and tracking targets of interest from leagues away.
Learn more about Rangers in the Deep Dive.
The following races can be Rangers: Deep Elf, Dwarf, Goblin, Halfling, Human, Ogre, Wood Elf
Rogue
Rogues are deft combatants and masters of the cloak and dagger. They thrive in the shadows, capable of concealing themselves in an instant and striking the moment an opportunity presents itself. Poisons, throwing knives, and all manner of tricks are essential tools in their arsenal. With Rogues, underhanded tactics are par for the course.
Learn more about Rogues in the Deep Dive.
The following races can be Rogues: Deep Elf, Deep Gnome, Dwarf, Gnome, Goblin, Halfling, Human, Troll, Wood Elf
Shadow Knight
Shadow Knights are brutal warriors who wield the power of darkness to overwhelm their foes. They bend souls and drain life from their victims, turning their strengths against them before executing them with merciless violence. With each profane beast they fell, they adapt their techniques, further empowering themselves to conquer the next challenge that comes their way.
Learn more about Shadow Knights in the Deep Dive.
The following races can be Shadow Knights: Deep Dwarf, Deep Elf, Goblin, Human, Ogre, Troll
Shaman
Shamans draw power from the spirit realm, communing with their ancestors, supernatural forces, and ghosts of the past. Rather than command this power, they listen to it, channel it, and give it form through mystical enhancements and restorative magic, enabling both themselves and their companions to perform beyond the limits of the mortal plane.
Learn more about Shamans in the Deep Dive.
The following races can be Shamans: Deep Gnome, Goblin, Human, Ogre, Troll, Var’nai, Wood Elf
Spellblade
Spellblades combine swordplay with sorcery, augmenting their weapons with magical infusions to become devastating combatants. They shape the battlefield around them, controlling space with punishing magical debilitations, blinking toward and away from their foes, and locking them down in isolation. Those foolish enough to face a Spellblade one-on-one will inevitably cede the upper hand.
Learn more about Spellblades in the Deep Dive.
The following races can be Spellblades: Deep Dwarf, Deep Elf, Dwarf, Gnome, High Elf, Human
Wizard
Wizards are the ultimate masters of magic, harnessing deep arcane knowledge to unleash untold destruction upon their enemies. No form of magic is beyond their reach, nor does any spellbook confine them, for they can evoke nigh any spell through magical glyphs. Though physically frail, their arcane powers are unparalleled, allowing them to teleport across Eth-ur itself untethered.
Learn more about Wizards in the Deep Dive.
The following races can be Wizards: Deep Elf, Deep Gnome, Dwarf, Gnome, High Elf, Human